While last week was more challenging than I expected, this one was pretty easy. In fact, the most difficult part was to find a suitable way to draw my map. In the end, I went for Inkarnate, but I’m not 100% satisfied. Maybe I’ll change tool with the next weeks.
Most of the tasks were about adding features to the map, so we have:
- A big city on the lake, still nameless, but in my mind is mostyl human and halfling
- Two smaller settlements: a village and a small fortress; again, I’ve kept those nameless, but I imagine them politically tied to the city
- A dungeon entrance: the ruins south-east of the keep. Working on the dungeon is next week’s task, so at the moment is just a ruin.
- A major terrain feature: the lake, with its rivers and the swamp at the south
- A misterious site to explore: there is an abandoned tower in the southern swamp; rumors say it was built by a wizard, before her magic addiction drove her mad.
Now for the extra credit: I can’t stain a digital map (no, I will not try to pour coffee on Inkarnate’s servers), but I can make a random encounters table.
2d6 | Creature | Notes |
---|---|---|
2 | Magic Addict | Will try to bargain for magical items/knowledge. If the party has nothing for him, he will just cast a random spell on them and run away |
3 | Duellist | Can be hired or challenged, but only if promised a worthy opponent |
4 | Bandits | 1d12+2 Will try to rob the PCs or seek help running away from pursuing soldiers |
5 | Goblins | 1d6 Will attack only if there are more of them than PCs |
6 | Noble | With 1d4 clerks and 1d10+1 soldiers in retinue |
7 | Herdsmen | 1d4 with 2d6 beasts in tow |
8 | Soldiers | 1d12+2 will try to get a bribe from the PCs, with force if they think they can get away with it |
9 | Wyverns | 1d4 one chance in 6 they are hungry |
10 | Chaos Cultists | 1d6 two chances in 6 they have kidnapped somebody to sacrifice, otherwise they will try to kidnap a PC or hireling |
11 | Undead Lord | With 1d6 undeads as a retinue. Five chances in 6 to be masquerading as a Noble and their retinue |
12 | Bounty Hunter | Will not stop in his chase, but might hire some additional help or pay for informations |